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- #Romance of the three kingdoms 13 officer stats Pc#
- #Romance of the three kingdoms 13 officer stats series#
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My biggest disappointment is that the graphics look like they could have been on the PS1 or PS2. I’d send in other units to mop up those other areas. I’d send out one massive army first, which would cause reinforcements from my enemies to send their armies and leave behind only nominal forces to defend their other cities. It was a tough battle that I lost, until I realised I could use this as a ploy. I sent a few armies to take over an opposing castle, only to face a flood of reinforcements pouring in all at once against me. The strategic aspect can be overwhelming at first, even with the ability to pause. The frenetic battles are like real time xiangqi (Chinese chess) and include naval battles and siege warfare. I do wish the individual cities could have done more to differentiate themselves based on their real world locations. Koei has added the ability to build facilities like a tavern and brewery (which reminded me of Civilization) as well as research different techs to improve the city, like a sentiment boost or gate reinforcements. It’s a nice feature, allowing your characters to actually grow throughout the campaign instead of having their stats remain the same.
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The individual characters can also gain experience points by their actions in attributes like leadership, war and intelligence, adding a RPG element to the gameplay. This is an improvement over the older iterations, which basically amounted to giving your followers gold as gifts to increase their loyalty. You can also grab a drink together to strengthen your bond. They’ll suggest a course of action via icons in the lower part of the screen, like training your soldiers to increase proficiency in spears, horses, and bows, or taking steps to improve commerce. So is trusting your advisors, which will in turn improve your relationship and rapport. The streamlining simplifies commands and delegation is important here. In previous iterations, you were given the opportunity to make your commands city by city, then have your turn come to an end while other warlords made their moves. The evolution of the interface and turned based elements confused me initially, but I liked how the game has embraced real time. While the core concepts remain similar, the execution in XIII was vastly different and there were lots of nice changes. It gave many obscure characters a face, especially since the cast of hundreds in the books can be hard to keep track of.
#Romance of the three kingdoms 13 officer stats series#
Not only that, but the portrait art for the series has always been fantastic, and ROTKXIII has some of the best art in that sense. Saving Guan Yu and Zhang Fei from dying when they did (and hence avoiding the fall of a grief-stricken Liu Bei going after Sun Quan, only to face disastrous consequences) was one of my favourite parts. Through the ROTK games, I was able to rewrite their fates. Some of my favourite characters died under tragic circumstances in the novel. I mentioned this in my last article, but I loved how the game let me rewrite history. The epic novels were an important part of my childhood, so the possibility of rival warlords like Cao Cao and Lu Bu serving under Liu Bei blew my mind. What’s great about the games are that you can recruit some of the best generals and tacticians in the different factions, from warriors like Xu Chu and Zhao Yun, then unite them together under your banner. In terms of the Three Kingdoms saga itself, think Game of Thrones fused with the works of Shakespeare, only set in China around 200 C.E., and you’ll have an idea of how important and influential it is in Asia.
#Romance of the three kingdoms 13 officer stats Pc#
The Romance games are almost like Pokémon with famous historical figures from the eponymous Chinese saga, mixed together with the PC strategy classic, Civilization.